In my opinion game should be brighter. It's almost impossible to see anything. Wonder how about a low key monitors. The atmosphere of the game is awesome and really gives a feel of a night watch getting scarred of various events. The objectives should be better specified, because at first I had no idea about what to do, until something happened after clicking "E" at everything.
Thanks for the feedback, glad you enjoyed the atmosphere. I do agree that it can be hard to see things and have made some small changes in the past to improve visuals. I might have to work a little more on improving visibility in another update.
As for objectives, I try to guide the player by blocking them off or highlighting important objects. I'll look into adding more ques if I go back for an update.
Very hard to see until you are allowed to pick up the flashlight. I spent an immense amount of time trying to figure out what I had to do initially (turning on the washers). On the other hand, sound design was amazing and really made the experience worthwhile. My favorite part was when you hear the distant screaming cut off, that made the hair on the back of my neck stand up!
Thanks! I understand that the objectives might not be immediately clear. I believe in the current build there is no initial delay before washers turn on. (something I forgot to change while testing)
I may put out a future update that adds a delay, allowing the machines turning on to act as a hint for the player to investigate. I don't want to add explicit instructions as I believe the game plays more interestingly without them.
Great game, but the pixel filter made me have to fight to enjoy it. At the very least, make sure the text you have to read is legible, and not a blurry mess. If this is an attempt at a retro aesthetic, it didn't work, lacking low polygonal models, and having a clearly modern lighting style. As for positives, the sound design was nice, and the ambiance was certainly menacing. With an option to remove the filter, or it just being removed, I'd love to play more. Otherwise, I'm just left wondering what that ineligible billboard or bumper sticker says, or hell, what's even in front of me! Apologies if this sounds overly critical, it takes one big flaw to spoil the batch.
Thanks for the unfiltered opinion. The pixelated style was something I struggled with over development and even now I am not entirely sure how much I enjoy it. I am also aware that it can take away from the gameplay and make things hard to read. I spent a good amount of time trying to make things readable while still maintaining the look. Some things, like the billboard, were never going to be readable with this style though. A large reason for this style was my lack of confidence in making an appealing 3D environment. I believe that the pixelation helps to hide some of the greater imperfections in appearance, though I could be wrong.
In the future, I may go back over the post-effects and pixelation level to improve the look.
Either way, glad you enjoyed some aspects of the game. The atmosphere was what I really wanted to get right.
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In my opinion game should be brighter. It's almost impossible to see anything. Wonder how about a low key monitors. The atmosphere of the game is awesome and really gives a feel of a night watch getting scarred of various events. The objectives should be better specified, because at first I had no idea about what to do, until something happened after clicking "E" at everything.
Thanks for the feedback, glad you enjoyed the atmosphere. I do agree that it can be hard to see things and have made some small changes in the past to improve visuals. I might have to work a little more on improving visibility in another update.
As for objectives, I try to guide the player by blocking them off or highlighting important objects. I'll look into adding more ques if I go back for an update.
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jumpscary story damn
Thanks for making a video! Interesting to see how people played through the game.
Very hard to see until you are allowed to pick up the flashlight. I spent an immense amount of time trying to figure out what I had to do initially (turning on the washers). On the other hand, sound design was amazing and really made the experience worthwhile. My favorite part was when you hear the distant screaming cut off, that made the hair on the back of my neck stand up!
Thanks! I understand that the objectives might not be immediately clear. I believe in the current build there is no initial delay before washers turn on. (something I forgot to change while testing)
I may put out a future update that adds a delay, allowing the machines turning on to act as a hint for the player to investigate. I don't want to add explicit instructions as I believe the game plays more interestingly without them.
Great game, but the pixel filter made me have to fight to enjoy it. At the very least, make sure the text you have to read is legible, and not a blurry mess. If this is an attempt at a retro aesthetic, it didn't work, lacking low polygonal models, and having a clearly modern lighting style. As for positives, the sound design was nice, and the ambiance was certainly menacing. With an option to remove the filter, or it just being removed, I'd love to play more. Otherwise, I'm just left wondering what that ineligible billboard or bumper sticker says, or hell, what's even in front of me! Apologies if this sounds overly critical, it takes one big flaw to spoil the batch.
Thanks for the unfiltered opinion. The pixelated style was something I struggled with over development and even now I am not entirely sure how much I enjoy it. I am also aware that it can take away from the gameplay and make things hard to read. I spent a good amount of time trying to make things readable while still maintaining the look. Some things, like the billboard, were never going to be readable with this style though. A large reason for this style was my lack of confidence in making an appealing 3D environment. I believe that the pixelation helps to hide some of the greater imperfections in appearance, though I could be wrong.
In the future, I may go back over the post-effects and pixelation level to improve the look.
Either way, glad you enjoyed some aspects of the game. The atmosphere was what I really wanted to get right.
The game was amazing much love.
Thanks for playing. 'Preciate ya.