Rise 2.0
Rise 2.0
Update V1.1 out now!
By Baconation
Launch your way to higher and higher scores in this procedurally generated platformer. With calming music at your side, flow past your obstacles and reap the rewards of your rise to the top. Earn unlocks for customization and get achievements that chronicle your ascent. Using physics based movement you can bounce off walls, slide, stick to surfaces, and perform mid-air moves. Use your freedom of movement to dodge dangerous obstacles that can instantly end your run. Make the most of your space with multiple generated paths. Each path has periodic openings that allow you to switch between them, allowing for you to avoid obstacles, get items, or take easier routes.
Music
Following the example from the original game, Rise 2.0 contains a more advanced music system that allows you to control playing, pausing, going back and forth, changing song orders, shuffling, looping, and settings favorites. Listen to over 30 different tracks from various artists while you play.
Multiple Paths
As apposed to most infinite runner type games, Rise allows for you to navigate multiple paths during your run. Pick a path at the start of your run and then change paths when you find openings. Making use of the various paths opens up the opportunity for strategy and can drastically improve your run.
Items/Pickups
Items allow you to enhance your run by providing various improvements like increasing your launch speed, making you invulnerable, or increasing your score multiplier. Every item comes in a rare or normal variety that changes how much they affect you.
Unlocks and Achievements
Unlocks and achievements are the main path of progression in the game. Whenever you are at the starting area (you have less than 10 score) an unlock button is visible. This gives you access to additional content that can be acquired once certain heights or goals are met. Unlocks give a variety of game play bonuses and cosmetics while some achievements can give new songs.
Death
Every time you die or manually restart, procedural generation is used to configure a new layout for the play space. Each layout can consist of over 50 variations of hand made "tiles".
Obstacles
Obstacles come in the form of stationary, moving and projectile types. Touching any obstacles will instantly send you to the death screen and display information about your run. All obstacles appear as glowing red objects and stand apart from anything else that you see.
Walls
Walls that you are able to interact with can be standard (white), bouncy (green), friction-less (blue) or sticky (black). Each wall type can drastically affect the effect physics has when you are in contact with it. This may help or hinder you so it is important to understand them well.
Rise 2.0, a sequel to my original infinite runner, is the advancement of ideas seen previously. Improved game mechanics, better visuals, interesting new mechanics, save features.
Game Assets
Zero Rare - Sound Effects Retro Pack
Instrumental Tracks by Anttis Instrumentals
MR.PHONE Font by Glyphobet Font Foundry
Death Wall Lava Sound by Fission9 (freesound.org)
Songs by Aviators from Infinity Awaits Us
Released Steam, Itch.io, and Game Jolt.
As a look at the games development history, you can take a look at my Trello board to see what work was done: https://trello.com/b/5zh1jqyJ/rise-20
Status | Released |
Platforms | HTML5, Windows |
Author | baconation |
Genre | Platformer |
Made with | Unity |
Tags | 2D, Arcade, Casual, infinite-runner, jumping, Minimalist, Music, Procedural Generation, Relaxing, Unity |
Purchase
In order to download this game you must purchase it at or above the minimum price of $1 USD. You will get access to the following files:
Download demo
Development log
- Version 1.1 Change LogApr 26, 2021
- Rise 2.0 is now on Steam!Mar 05, 2021
- Rise 2.0 V1.0 DEMO now released.Feb 04, 2021
- Changes to Dev PaceOct 30, 2020
- Rise 2.0 V0.6 now released.Oct 23, 2020
- Rise 2.0 V0.5 now released.Oct 17, 2020
- Rise 2.0 V0.4 now released.Oct 10, 2020
- Rise 2.0 V0.35 now released.Oct 06, 2020
Comments
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I had not thought of inverted controls like that. I'll definitely add that onto my list of features to add. Thanks for the feedback!
Edit: This feature has since been added to the game.